“Ghosts of a Chance” sounds a little more stimulating than “World Without Oil.” The concept of “Ghosts of a Chance” — hauntings at a museum — certainly is more attention-grabbing than an oil shortage. What does that say about our priorities? The biggest issue I see with “Ghosts of a Chance” is its accessibility, or lack thereof.
It’s a creative and engaging idea, and I like that museum-goers can play the game during an afternoon visit. From the museum’s standpoint, it’s a profitable idea. The game creates new ways in which visitors can see paintings and engage with their surroundings. It also encourages teamwork, as some clues — those that are coded, for example — might only be accessible by a small number of people.
That’s also the major drawback of the game in my view: a lack of accessibility. Some people like to play games alone, whether it’s because they’re shy or enjoy a challenge. If some clues are hidden in computer coding, foreign languages or complex riddles, a singular player’s ability to complete the game is diminished considerably. So, the game essentially forces players to work with one another, which could be a turnoff for some.